Ambrose

Ambrose is a human fighter and a member of the Rowdypuffs. She is currently played by Nick.

Appearance
Ambrose wears studded leather armor and has a leather buckler slung on her back, alongside two javelins.

Personality
Ambrose is friendly and a team player. She is particularly fond of vigorously patting people on the back, in particular Aamon, on the back, much to their discomfort. Ambrose is also a skilled survivor, well versed in living on the road. She also acts as something akin to a scout, being able to track footprints and tracks and acts as the group's ranged fighter.

Background
Ambrose has been on the move for quite some time now. What she searches for is unknown but she pursues it with endless vigour and determination.

Session #1 - Humble Beginnings
After being on the road for a few weeks, Ambrose arrives at the town of Humil, about an hour after the duo of Eve and Marutavik. She lodges in at the local tavern, the Lucky Few, in search of accommodating and food. She is there when the town bells toll incoming danger and a bloodied soldier enters the tavern in search for aid in the upcoming skirmish.

Ambrose follows the rest of the people in the tavern to help defend Humil and participates in the Skirmish at Humil. She acts as a long ranged fighter, with her skill in throwing proving to be effective in damaging the abominations.

In this first fight, she meets six other people: After the battle, she goes back to the Lucky Few and later agrees to help search for the missing civilians. Before she goes to sleep, she goes the forest and scouts out the immediate vicinity before coming back to the tavern and resting. At the end of this day, her tale, alongside the Lucky Few's, begins.
 * Aamon, a young hooded child.
 * Ann'lyse, an old but powerful warrior.
 * Talucia, a mysterious stranger..
 * Eve and Marutavik, a human and Yuan Ti duo.
 * Mysora, the cook from the Lucky Few.

Session #2 - Rescue Operation GO!
Ambrose and the group, after agreeing to search for the missing civilians, enters the nearby forest to search for the missing people. The group encounters an odd figure called Dawning who manages to dismantle a well placed illusion covering a hidden base. The group enter the base and find a room with only a medical bed and medical instruments on a table next to it. The group notice a newly revealed door. They decide to investigate the room. The group find that every time they clear a room of its trap, it reveals a new room.

After braving these rooms, the group find and travel through an airlift that reveals itself after they had braved through all the hidden rooms. They take the lift to a higher level and is present when the inhabitants of the Hidden Base confront the group. The group question the inhabitants but these mysterious people deny any of the questions and the talks break down into a fight. The group prevail and they successfully locate, rescue and escort the missing civilians back to Humil.

Afterwards, the group are given the second half of their pay and are asked by Captain Lasander to travel to Castle Caelos and bring back reinforcements to secure Humil. Agreeing to this request, the group set out for Castle Caelos.

Session #3 - On the Road
Setting out for Castle Caelos, Ambrose and the group travel in the cover of night to reach Castle Caelos as soon as possible. After travelling for nine hours, the group rests in the cover of the nearby forest. After the group have dinner, Ambrose challenges Soldier Collins to a spar. She proceeds to decimate him with minimal effort and a well placed knee to the crotch.

After two days of travel, the group reach Castle Caelos and inform the Commodore of the Skirmish at Humil. Following this meeting, the group are given rooms to rest while the Commodore raises 100 riders to travel to Humil. While the group rest, Ambrose experiences a vivid dream. She finds herself in front of a house with the doors and windows opening. Emanating out of the doors and windows are a bright stream of white light. Coming out of the door is a pale hand reaching out for Ambrose. Ambrose's vision goes dark and she hears a message in the back of her mind

“''Ambrose. Caelum is the city that will need your aid. Perhaps you’ll find another home there.''”

Afterwards the group travels back to Humil, where the two forces converge. The Group meet with the Commodore and the Captain where they are paid for their quest. Before the Commodore can brief them on a new quest, abominations attack the camp. The group go outside and engage a trio of abominations. After the fight, Ambrose chases after a fleeing Talucia but is befuddled and loses track of Talucia.

In the end, the group rests and accepts the Commodore's request to travel to Caelum. It is there that the first meeting of the Lucky Few and the Princeps Korvus Castus occurs, in the estate of House Castus.

Session #4 - Welcome to Caelum
The group left Castle Caelos with a plethora of supplies and a cart to transport them. Using her previous employment as a blacksmith, Ann disguised herself as a blacksmith whilst Ambrose and the group disguised themselves as merchants. During the travel, Ambrose was haunted by a vision of a large mountain with the peak illuminated by a mysterious light source.

She would be further bombarded with more vague visions with incoherent speech that both confused and unnerved her. After three days of travel on the road, the group reached God's scar, a canyon located in the Outer Territories. As they travelled through God's scar, they were accosted by a group of bandits who tried to rob them. Despite the appearance of a juvenile tyrannosaurus, the bandits and the T-Rex were quickly dispatched. Ambrose was able to bring down the rex with a javelin shot to the eye. Afterwards the group continued travelling and soon found themselves out of God's Scar and back on the main road.

After four more days of travel, the group reached a crossroads where they encountered a group of merchants. The leader introduced himself as a merchant and paid the group to act as guards. For the rest of the day, the group escorted the merchants until they split ways sundown. The group took refuge at a nearby grove. As the group slept, bandits encircled their campsite and attacked. The group made corpses of the bandits whilst Ann chased down a lone surviving bandit. Ambrose was able to bring down the adult Rex with a javelin shot to the eye, just like the juvenile Rex a few days past.

The group continued their way through the Outer Territories and eventually reach Castle Asurial, the gate fortress that leads into the Inner Territories. The group meet Commodore Balef and after presenting the mission scroll, they are let into the Inner Territories. After two weeks of travel on the road, the group finally reach Caelum. For Ann it is a moment of nostalgia as she had not been in Caelum for years. The group travelled to the Law courts to gain an audience with the leader of the Caelish, Princeps Korvus Castus. After informing the Princeps of the situation, the Rowdypuffs were dismissed but told to comeback the next day. Afterwards, the group travelled to Ann's mother Gabriella's estate, where mother and daughter were tearfully reunited. Afterwards, Ambrose, Eve and Talucia went to the Magical Education District and at the Magical Academy, Eve purchased a scroll that taught her how to cast the spell, Phantom Steed. Afterwards, Ambrose travelled to the forest outside of Caelum and spent the night in the trees. In the morning, the group travelled met up with the Princeps and were given a mission to investigate the Town of Peperit which had gone dark. The group agreed and were escorted into the mountains and made their way into the caves of Mt. Tirith.

Session #5 - Tirith Caves
Ann and the group venture into the caves where it is pitch dark and so the group are forced to rely either their natural dark vision or use a torch. As they walk through the hallway leading to Peperit Town, they find the hallways to be painted with blood but no body parts to go with. After an hour of walking, the group eventually reach the town of Peperit, finding the town to be derelict, with the walls barely standing and the gate in shambles. As the group enter the town, they found it to be faring little better than the walls and gate, with some buildings on fire and some barely standing.

The group found no signs of life, with only the bloodstains on the ground and in the buildings to denote that anyone ever lived in Peperit. The group inspect the Town Hall and break down the doors after they found it was barricaded from the inside. As they go inside, they encounter one survivor who is feral in both appearance and demeanour. This survivor attacks the group rabidly but is put down quickly in turn. After the attack, the group hear screams outside and re-barricade the doors and hide in the Hall. After hiding long enough for whatever is outside to leave, the group leave the hall and inspect the outside. As they leave however, rabid humans and gnomes come charging down the street and attack the group. The group kill their attackers but there is no rest as immediately afterwards, the bodies of the fallen float in the air and start coalescing together to create one giant blob of meat. The group engage it in combat but nearly half the group are consumed by it and were nearly consumed by it in the process. The captured group members were able to narrowly escape the blob's clutches and together, the group decided retreating was the best option, as the blob overwhelming the group and they could also hear more screaming and running coming down from the direction of Town Hall. The group retreat back to Caelum and exit outside in the mountain entrance. Awaiting them there was the Caelum Angelus led by Marius. The group had little time to explain as a horde of rabid people were right behind them. The angels take hold of their thunder cannons and quickly group up in a firing line and fire upon the rabid people. The firing lasts for a full minute before the mountain is silent. The group take the time to catch their breath and are escorted down the mountain by Marius. When they arrive back at Caelum, they are informed by Marius that they will be debriefed at the Law District tomorrow. The group head back to the De'von estate and spend the night there.

Session #6 - The Veil Falls
After surviving the Fall of Peperit, the group wearily walked back to Caelum. Ann, Aamon, Eve, Mysora and Marutavik decided to rest at the De'von estate while Ambrose went outside the walls of Caelum to make camp for the night whilst Talucia spent the night by himself. After a much needed rest, the group reconvene in the morning and have breakfast. Afterwards the group travelled to the Law Court and were debriefed there by the Princeps who paid them for their work and promptly gave them a new mission. The group were ordered to travel to the Veil of Aeagle to meet a contact there. The group left immediately and eventually got there at 9:00 PM. They made camp on top of the cliffs which was hidden by the nearby forest. The group waited until midnight for the contact. At midnight, a person heavily cloaked inquired if the group was the Rowdypuffs. After getting confirmation, the trees behind the cloaked figure exploded with gun fire as unknown figures fired upon the group.

Rushing from the cover of the trees are heavily armored soldiers who engage the Rowdypuffs in combat. The group are able to defeat the ambushing soldiers in combat. Afterwards the group interrogate a lone surviving soldier for a while and are able to determine that these soldiers were sent by Caelum but that they were also brainwashed. Before they can interrogate the soldier further, a dart hits the soldier in the neck. The soldier begins to rapidly mutate before exploding. The group are able to survive the explosion but are confronted by Dawning who teleports them to an unknown room. There the group are informed by Dawning that they are now involved in an celestial war between the Gods and Devils against a previously unknown species called the Etoi. The group are given a decision. They can either work with the Godly alliance or fight the Etoi on their own. The group reluctantly aligned themselves with the Alliance and pondered their fate in the wars to come.

Session #7 - Traitor!
After the revelations, the Rowdypuffs were debriefed by Dawning. They were informed that there was a traitor in Caelum, one working with the Etoi and that they were the ones to sent the assassins after the group. The group were then transported back to the Veil Cliffs and told that they would meet Dawning there and that he would be in disguise. The group went back to sleep and woke up at 9:00 AM. The group left the Veil, with Talucia stating he would meet the group back at Caelum. They travelled back to Caelum, arriving at a crossroads at a cliff overlooking the Plains of Caelum. The group were about to continue their trip down the cliffs but a gunshot impacting the road in front of them. The source came from a person standing on top of the cliff-head overlooking the group's position. This person is revealed to be Dirk, with a new leg and arm to replace the ones lost at the hands of the Rowdypuffs. He greets the group before signalling hidden mercenaries to fire on the group position. Mercenaries with muskets fire on the group, with two cannons also firing on the group's position. The group engage the mercenaries and swiftly eliminate most of them with the exception of one musketeer who the group interrogate afterwards. The musketeer reveals no useful information and so Ann kills him.

Afterwards, the group travel down the cliffs and reach the bottom, arriving at the Plains of Caelum. Before they can continue their journey, they are ambushed by a squad of abominations. A brutal but quick fight occurs. The abominations are put down but before the group can rest, they are surrounded by dozens upon dozens of bandits on horseback that appear as if conjured from thin air. Towering above the bandits is an ape-like abomination. Saddled casually on top of the abomination is Dirk, who gloats on having the group surrounded and urges them to surrender in exchange for a quick death. Before he can make good on his threat, a Caelish patrol charge in and slaughter the bandits. Dirk escapes in the ensuing chaos. Afterwards, the group are escorted back to Caelum and from there are told to meet the Princeps at the Council Meeting.

The group wait ten minutes until the Princeps and Marius Arlington finally arrive with three soldiers. Korvus expresses surprise that the group arrived back so quickly, to which the group replies that the supposed contact tried to assassinate them. Ann and Mysora then interrogate Korvus and Marius by telling them that the assassins were Caelum Angels and that because Marius was the leader, he would know. Marius gets flustered as they poke holes in Marius explanations. Angered at the group's accusations, Marius orders the soldiers to arrest the group. One of the soldiers however disobeys orders and aims their gun at Marius. This rogue soldier is revealed to be Dawning, who knocks out the other two soldiers. Dawning is about to interrogate Marius when Marius charges a spell and banishes Dawning. He then puts the group into stasis and murders Korvus with Ann's swords. Marius falls unconscious just as Caelish soldiers arrive in the room led by Lariel. Lariel charges the group in a rage but Dawning reappears at the last moment and teleports the group back to the unknown room, where they pondered their next move as it sunk in that they were now the most wanted people in the Caelish Princepality.

Session #10 - Reuniting Ullanor
Following the honor duel, the group are given no time to compose themselves as they and the Orks find themselves assailed by a horde of spiders led by a spider matriarch. The group is about to engage a squadron of spiders that had broken off the main group when these spiders were killed by a flurry of elemental attacks. A trio of elemental soldiers were revealed to be responsible and the group fought them instead. In the ensuing fight, Ambrose was able to kill the leader with a well placed javelin throw to the throat.

Following the fight, the group entered Ithil. They watched as Eve and Aamon worked to heal the wounded. Following this, the group met with Gorth. Afterwards, she did some Pilates before heading to bed. Ambrose had a dream warning her about the morning. The following morning, the group met with the Orks and helped to convince them to join the Alliance. The group were tasked to retrieve the hammer Ullanor and left with Durog to retrieve it from Ithil.

The group travelled to Ithil but were intercepted by an Etoi attack. The group were forced to fight the tyrannosaurus abomination and a lone Etoi soldier. During the fight, Ambrose defeated the elemental soldier with a well placed javelin throw to the throat. Afterwards, she and the group watched as Durog claimed Ullanor and mastered it.

Session #11 - War for Ithil - Part I
Following Durog’s mastery of Ullanor, Ambrose and the group scouted Ithil and found out it was occupied by the Etoi. After returning to the Ithilian Caves, Ambrose and the group went to rest but were instead greeted by Dawning who thanked them and gave them strange black orbs as gifts alongside a boon for them to call in whenever they desired. Ambrose later went for a jog and afterwards engaged in some pilates. The following morning, the group went to a war meeting. Ambrose and the group decided to help retake Town Hall. After several days of preparation, Talucia and the group marched with the Ithilian army to retake Ithil. Ambrose participated in the war and rushed into the city with the army. She and the group first defeated an abomination squad at the front of the eastern gate, where Ambrose defeated an abomination minor with her javelin. After moving to the central bridge, Ambrose yet again helped to defeat the enemy by killing a water elemental with their javelin. After securing the bridge, they and the group continued onto Town Hall.